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Rise of nations mods download
Rise of nations mods download






However I don't think it is possible unless we get access to the code. I wish we could make the maps bigger!! That would allow for even more expansive games. I'd say from memory, I poured hundreds of hours into it's development including some improvements to the AI. The 30 minute break option is there because this mod intense enough lasting 4-5 hours that it could give you deep vein thrombosis if you aren't forced to take a break (It can be turned off). You are looking to create an ai_handicap curve across the ages that works for 'u'.

rise of nations mods download

If (get_current_age(human) = 8) ai_handicap = 34 If (get_current_age(human) = 7) ai_handicap = 32 If (get_current_age(human) = 6) ai_handicap = 30 // from age 6 onwards, the human is a much better resource collector If (get_current_age(human) = 5) ai_handicap = 28

rise of nations mods download

If (get_current_age(human) = 4) ai_handicap = 26 // by age 4, the human on tougher is on par with resource collection If (get_current_age(human) = 3) ai_handicap = 24 If (get_current_age(human) = 2) ai_handicap = 20 // even without considering corruption in the human nation.

rise of nations mods download

If (get_current_age(human) = 1) ai_handicap = 16 // up to age 3, the AI on tougher level is a better resource collector the difficulty level beyond toughest if that were possible.įloat ai_handicap = 25 // percent is the default handicap All resources are handicapped including knowledge. Here the human player looses x percent of their resources to make it easier for the AI.

rise of nations mods download

It also adds an option (that is off but can be turned on) where the game automatically pauses at the moment a battle begins, so that players can save the game, reload and record the battle as it unfolds (to get around the saved replay game bug). It's only balanced on Warring States maps at the moment but I can adjust it for other maps if there is interest. I have uploaded it to Ron Heaven as well.ĮDIT: Version 2 just changes the balance a little bit and adds some more text. The challenges for human players in this mod are more interesting and the AI has been improved in three areas as well (see below). This is not a simple task for a variety of game balance reasons, but it has been satisfactorily achieved through some active script coding. The concept is to slow the game down so that it has more of a single player civ like feel without destroying the balance of the game or the experience of a real time battle. It is better that this work does not go to waste. This thread would be a good place to discuss a little mod I have made to Rise of Nations Thrones and Patriots some time ago.








Rise of nations mods download